﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{

    public class SceneGridView : AbstractSceneGrid
    {
        [SerializeField]
        [Tooltip("The cell list of this grid.")]
        private SceneCell[] cells;
        public override int MaxRow { get { return 1000; } }
        public override int MaxColumn { get { return 1000; } }
        public override AbstractSceneCell[] Cells {
            get { return this.cells; }
            set { this.cells = value.Cast<AbstractSceneCell, SceneCell>(); }
        }
        public override AbstractSceneCell CreateCell()
        {
            return new SceneCell();
        }


    }

}

